Post by thefacelessman010101 on Jan 19, 2016 22:18:06 GMT
Homeworld: Earth (Nowadays are located everywhere, anywhere, anytime)
Allegiances: Serves whoever can provide "donations", in time and right amount
Lifespan: 80 - 120 yrs (Though they're a few exceptions...)
Appearance:
Male & Female (variations in color): s-media-cache-ak0.pinimg.com/originals/b7/df/87/b7df8704ca164b03eb1873411f7915eb.jpg
(Excluding the various disguises they can undertake)
Abilities: As a class one type clone, agents are genetically enhanced in order to perform physical tasks much more efficiently than an average human. They have heightened combat skills, speed, reflexes, strength and stamina (they are apparently able to run 10km (6.2 miles) in 36 minutes and 39 seconds) in as well as an effective metabolism and some form of limited healing power. Their healing powers are efficient enough to help them recover from a gunshot in a few hours despite them needing some medical attention in order to have the bullet removed and the pain supressed with some painkillers. They have mastered the art of stealth, being able to terminate multiple enemies in the same area one at a time and sneak up on almost anybody and quietly neutralize them. They also have an expert level understanding in the use of disguises in order to access unauthorized areas of a location. They are physically strong even when compared to adults of their size and build in peak condition; being able to climb pipes, move, drag and dispose of bodies, snap necks, knock opponents unconscious, and jump from balcony to balcony with minimum effort. It is evident that they are very skilled drivers. Their driving skills are also manifested in their ability to drive specialist motor vehicles - such as busses, large trucks and even spaceships, respectively. To keep in their physical condition and also keep their skills in balance, the agents practice their combat, shooting, assassination, and stealth skills whenever they are not on assignments.
Trained extensively in armed and unarmed combat and in the use of improvised weapons, such as explosives, sniper rifles, automatic weapons and bladed weapons, the agents are fully adept at surveying their environment and using it to their advantage. They are experts in hand-to-hand combat, as they can disarm trained and armed soldiers with ease, as well as render people unconcious with minimal effort. They are even skilled enough to engage several armed enemies unarmed and survive. They also shows their skill in several types of martial arts. They are also resourceful enough to maintain anonymity by avoiding leaving forensic evidence for law enforcement agencies to discover through various methods. The agents are skilled in infiltration, as well as the traditional art of assassination as seen when carrying out contracts. On site, they can slip past guards without arousing too much suspicion. They're perfect marksmen, so well that the galactic news outlets called them "The Legenday Facelcess men".
They also have a detailed understanding of human anatomy and human nature, shown through their use of poisons, and sedatives, as well as striking vital points when strangling targets silently or using hand to hand combat. The agents also know how best to move throughout an area without catching the attention of civilians or armed guards. They know exactly what parts of the human body to shoot that would be a survivable shot, a fatal shot or even a slow painful shot which they have used to interrogate their victims. They're also able to face multiple enemies unarmed and survive the encounter unharmed. Finally, they're able to have the so-called "Aurora Vision", to instinctively sense how people and objects relate to them, which manifests as a colored glow, much like an aura. Red indicates enemies or spilled blood, blue indicates allies, white indicates sources of information or hiding spots, and gold indicates targets or objects of interest. When an individual masters Aurora Vision, the ability can evolve to the more advanced Aurora Sense. This stage heightens all the senses of its user, allowing them to detect the heartbeat of a target in the area, or even foresee a target's path. Some individuals also developed exotic variations of the gift, with one application allowing its wielder to peer into the memories of their target upon killing them.
Some of their "superhuman" abilities can be explained through the Agency's use of Gene mods. They modify a variety of human anatomical systems, yielding different tactical advantages. These include:
- Neural Damping
- Neural Feedback
- Hyper-Reactive Pupils
- Depth Perception
- Secondary Heart
- Adrenal Neurosympathy
- Bioeletric Skin
- Mimetic Skin
- Iron Skin
- Muscle Fiber Density
- Adaptive Bone Marrow
Futher more, one of their eyes is transformed into a "Golden Eye"; a mechanical eye that can do 4 things:
- MRI Vision: Magnetic Resonance Imaging, allows someone to see through solid objects
- EM Hack: This allows someone to "hack" into machines and electronics from a distance. It can neutralize an enemy's weapon, or even hack turrets to shoot the enemies around.
- Magnetic Polarity Shield: This deflects all damage for a certain period of time
- Magnetic Induction Field: The last power allows someone to "align magnetic fields" and throw opponents anywhere.
Note however that these abilities are limited, since the mechanical eye needs to recharge itself. Thus it's only used when necessary...
Finally, they have a set of psionic powers (Through extensive research into Alien species capable of doing so):
- Regen Biofield
- Mindfray
- Distortion Field
- Telekinetic Field
- Psi Panic
- Psychokinetic Strike
- Psi inspiration
- Mind Merge
- Pyrokinesis
- Mind Control
- Rift
Same as above: Limited since it requires a lot of energy and stamina to use
Whatever the odds, they never panic. The agents always keep their composure and clear mind to the point of being perfectly aware of all their surroundings and constantly calculate their every action, never losing focus.
Other: If you haven't figured that out, basically they're hired hitmen & assassins and BADASS AS FUK!!!
Allegiances: Serves whoever can provide "donations", in time and right amount
Lifespan: 80 - 120 yrs (Though they're a few exceptions...)
Appearance:
Male & Female (variations in color): s-media-cache-ak0.pinimg.com/originals/b7/df/87/b7df8704ca164b03eb1873411f7915eb.jpg
(Excluding the various disguises they can undertake)
Abilities: As a class one type clone, agents are genetically enhanced in order to perform physical tasks much more efficiently than an average human. They have heightened combat skills, speed, reflexes, strength and stamina (they are apparently able to run 10km (6.2 miles) in 36 minutes and 39 seconds) in as well as an effective metabolism and some form of limited healing power. Their healing powers are efficient enough to help them recover from a gunshot in a few hours despite them needing some medical attention in order to have the bullet removed and the pain supressed with some painkillers. They have mastered the art of stealth, being able to terminate multiple enemies in the same area one at a time and sneak up on almost anybody and quietly neutralize them. They also have an expert level understanding in the use of disguises in order to access unauthorized areas of a location. They are physically strong even when compared to adults of their size and build in peak condition; being able to climb pipes, move, drag and dispose of bodies, snap necks, knock opponents unconscious, and jump from balcony to balcony with minimum effort. It is evident that they are very skilled drivers. Their driving skills are also manifested in their ability to drive specialist motor vehicles - such as busses, large trucks and even spaceships, respectively. To keep in their physical condition and also keep their skills in balance, the agents practice their combat, shooting, assassination, and stealth skills whenever they are not on assignments.
Trained extensively in armed and unarmed combat and in the use of improvised weapons, such as explosives, sniper rifles, automatic weapons and bladed weapons, the agents are fully adept at surveying their environment and using it to their advantage. They are experts in hand-to-hand combat, as they can disarm trained and armed soldiers with ease, as well as render people unconcious with minimal effort. They are even skilled enough to engage several armed enemies unarmed and survive. They also shows their skill in several types of martial arts. They are also resourceful enough to maintain anonymity by avoiding leaving forensic evidence for law enforcement agencies to discover through various methods. The agents are skilled in infiltration, as well as the traditional art of assassination as seen when carrying out contracts. On site, they can slip past guards without arousing too much suspicion. They're perfect marksmen, so well that the galactic news outlets called them "The Legenday Facelcess men".
They also have a detailed understanding of human anatomy and human nature, shown through their use of poisons, and sedatives, as well as striking vital points when strangling targets silently or using hand to hand combat. The agents also know how best to move throughout an area without catching the attention of civilians or armed guards. They know exactly what parts of the human body to shoot that would be a survivable shot, a fatal shot or even a slow painful shot which they have used to interrogate their victims. They're also able to face multiple enemies unarmed and survive the encounter unharmed. Finally, they're able to have the so-called "Aurora Vision", to instinctively sense how people and objects relate to them, which manifests as a colored glow, much like an aura. Red indicates enemies or spilled blood, blue indicates allies, white indicates sources of information or hiding spots, and gold indicates targets or objects of interest. When an individual masters Aurora Vision, the ability can evolve to the more advanced Aurora Sense. This stage heightens all the senses of its user, allowing them to detect the heartbeat of a target in the area, or even foresee a target's path. Some individuals also developed exotic variations of the gift, with one application allowing its wielder to peer into the memories of their target upon killing them.
Some of their "superhuman" abilities can be explained through the Agency's use of Gene mods. They modify a variety of human anatomical systems, yielding different tactical advantages. These include:
- Neural Damping
- Neural Feedback
- Hyper-Reactive Pupils
- Depth Perception
- Secondary Heart
- Adrenal Neurosympathy
- Bioeletric Skin
- Mimetic Skin
- Iron Skin
- Muscle Fiber Density
- Adaptive Bone Marrow
Futher more, one of their eyes is transformed into a "Golden Eye"; a mechanical eye that can do 4 things:
- MRI Vision: Magnetic Resonance Imaging, allows someone to see through solid objects
- EM Hack: This allows someone to "hack" into machines and electronics from a distance. It can neutralize an enemy's weapon, or even hack turrets to shoot the enemies around.
- Magnetic Polarity Shield: This deflects all damage for a certain period of time
- Magnetic Induction Field: The last power allows someone to "align magnetic fields" and throw opponents anywhere.
Note however that these abilities are limited, since the mechanical eye needs to recharge itself. Thus it's only used when necessary...
Finally, they have a set of psionic powers (Through extensive research into Alien species capable of doing so):
- Regen Biofield
- Mindfray
- Distortion Field
- Telekinetic Field
- Psi Panic
- Psychokinetic Strike
- Psi inspiration
- Mind Merge
- Pyrokinesis
- Mind Control
- Rift
Same as above: Limited since it requires a lot of energy and stamina to use
Whatever the odds, they never panic. The agents always keep their composure and clear mind to the point of being perfectly aware of all their surroundings and constantly calculate their every action, never losing focus.
Other: If you haven't figured that out, basically they're hired hitmen & assassins and BADASS AS FUK!!!