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Post by Asriel Dreemurr on Feb 2, 2016 6:01:58 GMT
Name: Ihan'rii Homeworld: Ashkaroth(destroyed) Allegiances: Ihan'rii Remnants, The Ancients(formerly) Lifespan: Eternal, as long as they don't get destroyed and they are kept repaired. They are AI programs and machines serve as their physical form. They have a degree of sentience just like the Acruani, and their physical bodies are made of highly resilient alloy of titanium and palladium. Appearance: imgur.com/2JGuULeAbilities: Powerful kinetic weaponry and laser weapons. Other: They hate Invaders, for the Invaders destroyed their home system and destroyed 95% of their population. It is rumored that they were are the personally created constructs of the Ancients.
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Post by Acruan on Feb 2, 2016 6:14:59 GMT
Ihan'rii - Waiting for a signal from Thracian in regards to relations to Abyssals. Also do detail more in regards to their bodies and how advanced their minds are, if possible.
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Post by Relikai on Feb 3, 2016 3:41:51 GMT
Manufactured Race Name: Flayers Homeworld: Jupiterra Allegiances: Jupiterran Noble Fleet Lifespan: One year in Cyrochambers, 24 hours when unleashed into the open, 1 hour when assimilated into their victims Appearance: cowthulu.com/wp-content/uploads/2015/10/Ghost-Close-e1444867480747.jpgAbilities: - Mental Invasion of the Cybergeniuses as they enter their victims through tentacles, able to incapacitate them for an hour. If the Cybergeniuses lose the battle of wills which lasts an hour, the Flayers take control of their bodies and die within 24 hours. - Warp Ability with a distance of 1 Light Year Other: They were a biological weapon manufactured by the Jupiterran Noble Fleet as a counter to the Cybergenius Program. In case the JRSF decided to betray the Jupiterran Government, Flayers were mass produced and kept en masse within huge cyrochambers on board the Noble Flagships. In the event where they would be used, their controllers would divert them to warp at a target ship, where the Cybergenius would be attacked, potentially allowing the Flayer to control the ship.
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Post by Drakorphobia on Feb 3, 2016 4:03:08 GMT
Manufactured Race Name: Flayers Homeworld: Jupiterra Allegiances: Jupiterran Noble Fleet Lifespan: One year in Cyrochambers, 24 hours when unleashed into the open, 1 hour when assimilated into their victims Appearance: cowthulu.com/wp-content/uploads/2015/10/Ghost-Close-e1444867480747.jpgAbilities: - Mental Invasion of the Cybergeniuses as they enter their victims through tentacles, able to incapacitate them for an hour. If the Cybergeniuses lose the battle of wills which lasts an hour, the Flayers take control of their bodies and die within 24 hours. - Warp Ability with a distance of 1 Light Year Other: They were a biological weapon manufactured by the Jupiterran Noble Fleet as a counter to the Cybergenius Program. In case the JRSF decided to betray the Jupiterran Government, Flayers were mass produced and kept en masse within huge cyrochambers on board the Noble Flagships. In the event where they would be used, their controllers would divert them to warp at a target ship, where the Cybergenius would be attacked, potentially allowing the Flayer to control the ship. Looks like a really interesting idea! I'll accept dis. :3
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Post by Relikai on Feb 3, 2016 8:55:29 GMT
Manufactured Race Name: Flayers Homeworld: Jupiterra Allegiances: Jupiterran Noble Fleet Lifespan: One year in Cyrochambers, 24 hours when unleashed into the open, 1 hour when assimilated into their victims Appearance: cowthulu.com/wp-content/uploads/2015/10/Ghost-Close-e1444867480747.jpgAbilities: - Mental Invasion of the Cybergeniuses as they enter their victims through tentacles, able to incapacitate them for an hour. If the Cybergeniuses lose the battle of wills which lasts an hour, the Flayers take control of their bodies and die within 24 hours. - Warp Ability with a distance of 1 Light Year Other: They were a biological weapon manufactured by the Jupiterran Noble Fleet as a counter to the Cybergenius Program. In case the JRSF decided to betray the Jupiterran Government, Flayers were mass produced and kept en masse within huge cyrochambers on board the Noble Flagships. In the event where they would be used, their controllers would divert them to warp at a target ship, where the Cybergenius would be attacked, potentially allowing the Flayer to control the ship. Looks like a really interesting idea! I'll accept dis. :3 Aww thankew <3 Thinking whether they should go extinct, maybe a ship or two holding these things might escape the onslaught. They are mainly for reference to the Milky Way events coming up.
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Post by Cybernekit the Space Deity on Feb 3, 2016 11:15:29 GMT
Looks like a really interesting idea! I'll accept dis. :3 Aww thankew <3 Thinking whether they should go extinct, maybe a ship or two holding these things might escape the onslaught. They are mainly for reference to the Milky Way events coming up. Keep some. Who knows, maybe they can come back and cause problems for Rafael or something.
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Post by Relikai on Feb 3, 2016 11:17:30 GMT
Rafael's capabilities as a B class would mean death for him :x
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Post by Asriel Dreemurr on Feb 3, 2016 11:31:19 GMT
How ahout mein Ihan'rii?
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Post by Cybernekit the Space Deity on Feb 12, 2016 1:10:43 GMT
Name: Wendurians Homeworld: Wendu, a relatively uninteresting planet with a yearly cycle of 148 days, consisting of sprawling deserts with sinkholes and chasms that lead down to the many underground lakes and caverns found in abundance across the planet. Life flourishes within these caves, and only some species are adapted to surviving above ground for extended periods of time. The Wendurians also live in these caves, adapted to the darkness in elaborate tunnek systems built into the sandstone around them. Allegiances: Currently undergoing diplomatic exchanges with the Nagusi who wish to add another race and potentially colonisable world to their rule. Lifespan: 45 Earth years Appearance: Wendurians resemble small moles, with a coat of scales in place of fur. They travel on four legs, and their front legs are equipped with powerful burrowing claws that they use for making their tunnel homes. Their scales can vary from sandy yellows and browns to near-black reds and blues, and each has a number of whiskers emitting from their faces, which they use to see where they are going owing to their poor eyesight. Abilities: Strong claws make them excellent burrowers. Surprisingly nimble, capable of quick sprints when in danger Near blind, poor hearing Excellent sense of touch to compensate for their sight and hearing. Other: They have only just reached the point of sentience, and as such the Nagusian diplomats have been slow in their progress to ally with them. The Nagusi wish to ally with them in order to untilise their powerful burrowing abilities to help with mining efforts, as well as to develop the planet with colonies.
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Post by Acruan on Feb 12, 2016 1:33:07 GMT
Wendurians - Approved.
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Post by Cybernekit the Space Deity on Feb 17, 2016 12:21:08 GMT
Name: Isirik Homeworld: Degan V, a small garden planet with a short orbit of 109 days, it is on the verge of being discovered by the 3rd Nagusian expeditionary fleet, Degan V is populated by dense woodlands, treacherous seas and expansive valleys. Villages, cities and castles dot the landscape, made of stone and wood primarily. Despite lush wildlife and a peaceful demeanor, war is often raging on the planet as the Isirik battle one another on a regular basis. Allegiances: they all follow their great deity Naln, who they now view as a great eye watching over them. This 'revelation' was caused by the Quadrons passing close by the planet recently, and as such they are likely to worship the 'Haven' if they ever see it again. Lifespan: 115 Earth Years Appearance: Isirik are lean, green skinned humanoids best characterised by the thin, leaf-like appendages on the backs of their heads, which curve outward, resembling the petals of a flower. These 'petals' grow longer with age, and can be found in almost any colour. Isirik possess fairly uninteresting body structures that barely differ from humans, sans larger eyes that share the colour of their petals and teeth of herbivores. Isirik bodies could arguably be described as attractive by other species, as Isirik develop their bodies primarily to attract as many mates as they can. Despite sentience, Isirik still rely on harems and alpha males or females as their preferred methods of mating, largely because the alphas are usually the ones leading the various nations on Degan V. Abilities: Digestion systems allow them to injest many deadly foliage without trouble. Poison isn't a viable way of killing Isirik off. Other: they lack many technological advances, and live in a medieval society.
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Post by Acruan on Feb 17, 2016 12:28:12 GMT
Isirik - Approved :3
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