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Post by Cybernekit the Space Deity on Dec 27, 2015 15:29:07 GMT
Galaxy: The Milky Way Territory: 6:25 (Probably. Somewhere near Drakor-senpai I hope.)
Number of Worlds: 4 (Including two moons) Capital World: Nyrial =============================
Level of Belligerence : 3 - Typically trustful of strangers, although this trust can only be strained so far. Intelligence: Quite intelligent, wise and cunning when necessary. Technology Level: 4.5, enough that ships capable of travelling through space for extended periods of time have been built, but not advanced enough to have developed FTL technology.
Power Level: 2, they hold absolute power over their small solar system, if only due to a lack of anything else capable of conquering any of their planets.
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F.T.L. Travel: No F.T.L. Type: No Technological Development Focus: The Trifexians have a relatively even split between military and civilian technological focus, although due to the current peacetime in their nation civilian technology is prioritised slightly more. =============================
History: Once a planet of tribes feuding over their beliefs, roughly 2400 years ago the Great General Suiel finally conquered enough territory and tribes that any remaining resistance surrendered, and the planet quickly settled under one ruler and one belief system. Suiel's descendants still carry the title of Great General today, serving as the right hand of the current leader, the Enlightened One. They have now set their sights on the stars after a fateful encounter with a human expedition ship. Goals: Expand borders. Spread Beliefs. Experience other cultures. Defend their homelands.
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Post by Cybernekit the Space Deity on Dec 27, 2015 16:29:51 GMT
A crude diagram of the Trifexian Government system:
Enlightened One
Advisors Great General
Seers Commanders
Nobles Clan Leaders
Masters of the Ranks
Peasantry
Guide
Enlightened Seer - Supreme leader of the entire nation, and holds power over both sides of the government system. The Current E'Seer is Nuveilla
Advisors- Second to the E'Seer, managing both the civilian half of the nation and the E'Seer's health and mental state. Only 2 are appointed at a time, and they are elected from the Council of Seers. The Current Advisors are Erisa & Vron
Seers - Civilian representatives of each province in the nation, elected from the noble houses. They come together in the Council Hall within the capital city of Trifxira 92 Seers exist
Nobles - The wealthy houses and families.
Great General - Military advisor to the E'Seer, and leader of the Trifexian military. The Current Great General is Shieharo
Commanders - Military leaders in charge of a major city each, reporting directly to the Great General and typically handling the affairs of any settlements in the surrounding area too. There are currently 17 Commanders.
Clan Leaders - Leaders of the non-major city settlements, typically reporting to the nearest Commander when necessary. 678 Clan Leaders Exist.
Masters of the Ranks - Each Master leads a battalion of troops, reporting to either their Commander or Clan Leader. The amount of Masters numbers in the thousands.
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Post by Cybernekit the Space Deity on Dec 27, 2015 21:03:27 GMT
An overview of the Trifexian Navy: (IMAGES PENDING)
The current naval strength of Nyrial is quite small as of now, consisting of only 4 unique designs currently in service. They are as follows:
Eternal Vessels: The smallest ship in service, these are fighter-bombers roughly he size of a bus, if a bit wider and taller and slightly shorter in length. Each has a crew of 3: A pilot, a gunner and a technician. The crew is chosen from the very best of the mechanised forces Nyrial has to offer, making each Eternal a formidable threat. Each Eternal is armed with a salvo of 20 small heat-seeking missiles to target larger threats, and two automatic 'Shredder' guns, which fire chunks of shrapnel in rapid succession in order to tear apart smaller vessels. Eternals are also armed with a Magnetic Repellant device as a form of shielding, technology that creates a small field around the device designed to force away magnetic objects. It has seen a fair amount of success in repelling magnetic objects, although is not 100% successful; direct hits can still very much hit, and any weaponry that is not metal based completely bypasses this defence. Other than this, the Eternal has two other noteworthy flaws. The first is that, due to limited fuel capacity, each craft can only maintain flight for approximately 6 hours before crashing. As such, it is military procedure to never send every available strike craft available into the air at once, lest hostiles outlast their fuel supply. The second flaw is that the Trifexians have used light metals for all of their Eternals. Whilst this allows for lighter, faster craft, it also makes them incredibly weak, and they can be destroyed relatively quickly.
As of now, 600 of these ships are in service, spread out across Nyrial and the other planetoids under Trifexian contŕol
Torchbearer Vessels: These are the main heavy hitters of the navy, each about the size of the Normandy-2 from Mass Effect 2-3, except much tubbier. Each one carries 22 crew members: - 1 captain - 2 pilots - 3 logistics officers - 3 weapons crew - 1 chief engineer - 3 technicians - 2 engine crew - 2 medical personnel - 1 chef - 4 security guards
Every Torchbearer is equipped with 40 heat-seeking missile pods, as well as one heavy flak cannon. Much like the Eternals' weaponry, these heavy cannons launch flak at hostiles in order to tear apart their ships. The flak these one fire though are much larger and pack a heavier punch, designed to crush parts of ships to create holes, make systems irreparable and eliminate crew members. This is largely done so that ships may be recovered in some working order for study. Torchbearers also carry the same Magnetic Repellant technology of Eternals. Of course, they share the same frail armour as Eternals too, and so are reliant on the use of speed, finesse and available cover to outsmart and flank their enemies. They can, however, remain in space for up to 3 weeks without a need to refuel, thanks to larger storage space to hold spare fuel.
As of now, 46 Torchbearers are in service.
The Cradle: A much larger model of the Torchbearer, which was designed and built with the sole purpose of colonising planets. It is approximately 10 times the size of a Torchbearer, and houses a crew of 110: - 1 Captain - 2 Co-captains - 1 lead pilot - 2 co-pilots - 4 logistics officers - 2 navigators - 1 chief engineer - 1 chief of robotics - 12 technicians - 4 engine crew members - 7 medical personnel - 10 kitchen staff - 8 cleaning staff - 1 chief of security - 18 security guards - 6 Eternal repair crew - 30 Eternal crew members In addition to this, the vessel is also designed to house up to 300 civilians along with the necessary equipment to set up colonies, including service automatons and materials. Most of this equipment is also removeable, which can allow for an extra 350 civilians to be carried should it be required. It carries no offensive weaponry whatsoever, and its only defences are the 10 Eternal Vessels situated in its side hangars, 5 on each side. To make up for this lack of weaponry, the Cradle's body is made of stone, reinforced with 3 layers of light metal; one below the stone layer and two above it. As such, it is extremely heavy, requires a tremendous amount of power and fuel to fly and brings the Cradle's speed down to a sluggish pace. All of this is sacrificed to create a ship that does remarkably well at surviving blows, although due to the Trifexians' limited contact with alien races, the arms that they have used to test the armour with are fairly limited in size compared to what may be awaiting them in the future.
Sueil's Wrath: The Capital ship of the Trifexian navy, and by far the largest, Sueil's Wrath is approximately 1.6 times larger than the Cradle, and is built to lead the Trifexians in times of war. The Wrath houses 200 crew members: - Room for The Great General - Room for all 17 commanders - 1 Supreme Captain - 2 Co-Captains - 6 piloting crew - 6 logistics officers - 4 navigators - 1 chief gunner - 15 weapons crew - 1 chief engineer - 1 head of robotics - 20 technicians - 5 robotics experts - 14 engine crew - 1 chief of security - 40 security guards - 12 medical personnel - 12 kitchen staff - 10 cleaning staff - 10 Eternal repair crew - 36 Eternal crew members
The Wrath is equipped with the largest gun the Trifexians have ever produced, the Kinetic Accelerator. This gargantuan gun is about half the length of the Wrath itself, and takes over almost all of the lower quarter of the ship. It is designed to fire van-sized rounds with enough force that they completely punch through enemy ships, completely decimating them in the process. The weapon is always forward facing due to its size, and as such the Wrath has a number of additional armaments to cover its flanks. 5 flak repeater cannons like those found on the Eternals sit on either side of the ship, to tear apart strike craft and other small vessels, as well as to help clear debris by shredding it up. These cannons are each crewed by a gunner, and are capable of rotating to follow their targets. They are also retractable to prevent damage when not in use. The Wrath is also armed with 2 side hangars, each housing 6 Eternal strike craft in order to support the ship. Finally, the Wrath houses 50 heat-seeking missile silos, each capable of tracking an indiviual target even if all 50 missiles are fired at once. Much like the Cradle, the Wrath has also been fitted with a heavier body, made of a thick layer of stone reinforced by six layers of metal, 3 on either side of the stone. As such, the Wrath is monstrously heavy, and requires more fuel to run than every other ship in the fleet put together, this also being due to the massive twin engines that provide it with a top speed that isn't so slow the ship is unusable. Because of this, the ship has only ever made two flights; a 6 hour voyage when the ship was half-built and a 2 hour flight upon the ship's completion. The Trifexian government have otherwise permanently grounded the Wrath unless its use is absolutely necessary, due to how much if would cost to fly it anywhere. Despite this, should the Wrath ever fly it would prove itself to be a monster of a vessel, as only the best of the best ever set foot on the Wrath.
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Post by Acruan on Dec 28, 2015 4:09:58 GMT
Your application is approved, though I hope you keep in mind that the Milky Way is a place with a relatively strong presence of the Federated Colonies so interaction with them may happen. The detailed information would find a better place in a page at our wiki, a post related to it will be made this week. If you have any questions please ask them here, or direct them to me or Drakorphobia. Welcome around.
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Post by Cybernekit the Space Deity on Dec 28, 2015 15:01:37 GMT
I'll be reposting the additional information onto the wiki soon, don't worry. I posted ship and government information here though so mods could get a better understanding of the size of the nation before making their decision.
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Post by Acruan on Dec 28, 2015 19:34:24 GMT
Thank you for the information. I hope you enjoy the RP.
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Post by Asriel Dreemurr on Jan 3, 2016 13:09:25 GMT
I have a strong presence in the Orion Arm. You can interact with me if you want.
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